I chose drain samba because.. i have it so I can test it in game.
Code:
6D61 696E 8707 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 4000 0000 5000 0000 E000 0000 FF00 0000 0000 0000 0000 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000 0102 0000 0000 0000 0304 0000 0000 0000 6463 3030 0000 0000 0304 0000 0000 0000 6869 6465 0000 0000 5902 0000 0000 F000 2E02 0000 0000 0000 2F02 0000 0000 F000 5603 0000 0000 F000 0000 0000 050A 0000 D700 F000 6463 303F 0000 0000 0000 803F 0000 803F 0000 0000 0000 0100 0000 0000 0000 0000 0304 0000 2800 0000 7368 6F77 0000 0000 0002 0000 0000 0000 0000 0000 0001 0000 0000 0000 0000 0000 0000 0000
After a few tests I found that turning 2E02 from ON (F0) to OFF (00) the animation lock disappeared.
I would, however, like to find out what makes an animation repeat until you move. Then I could make a real /dance instead of a lame one animation thing.
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